NVIDIA says that Switch ports will be a piece of cake

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NVIDIA CEO Jen-Hsun Huang has once again spoken about the Nintendo Switch, and his comments are nothing but positive.

During the company’s latest financial call, Mr Huang said that “one of the factors of production value of games that has been possible is because the PC and the two game consoles, Xbox and PlayStation, and — in the near-future — the Nintendo Switch, all of these architectures are common in the sense that they all use modern GPUs, they all use programmable shading, and they all have basically similar features.”

Basically, because of the Switch’s NVIDIA Tegra chip, and its similiar architecture to Sony and Microsoft’s current offerings, ports from these other systems shouldn’t be too hard to get done.

Having a weird architecture is one of Nintendo’s many problems since the Wii U’s launch. It doesn’t work -at all- like a PC or a PS4, and as a result, it was very time-consuming to port games to the system. Some, such as Batman: Arkam Origins and Splinter Cell: Blacklist, were so well optimized that they ran better than their PS3 and Xbox 360 counterparts, but the vast majority of ports *COUGH* Asssassin’s Creed III *COUGH* ran worse than every other version.

This is great news, but one must wonder: is Mr. Huang only saying this because it’s in his company’s best interest to hype the Switch up?

No one knows for sure.

By the way, I’d like to inform you, dear reader, that if you want to keep up with all of the latest news on the Nintendo Switch, like our Facebook page and follow us on Twitter. We’re just getting started, and we have some great projects in the works, such as our Weekly Switch series, which should begin next Monday.

Stay tuned!

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