Newly discovered graphics settings in version 4.14 of Unreal Engine 4 confirm that the Nintendo Switch’s graphics settings will be lowered when the console is taken out of its dock.
Here’s what the UE4 settings show:
[Switch DeviceProfile] +CVars=sg.ViewDistanceQuality=2 +CVars=sg.AntiAliasingQuality=2 +CVars=sg.ShadowQuality=2 +CVars=sg.PostProcessQuality=2 +CVars=sg.TextureQuality=2 +CVars=sg.EffectsQuality=2 +CVars=r.ScreenPercentage=100 [SwitchConsole DeviceProfile] DeviceType=Switch BaseProfileName=Switch [SwitchHandheld DeviceProfile] DeviceType=Switch BaseProfileName=Switch +CVars=sg.ViewDistanceQuality=1 +CVars=sg.AntiAliasingQuality=1 +CVars=sg.ShadowQuality=1 +CVars=sg.PostProcessQuality=1 +CVars=sg.TextureQuality=1 +CVars=sg.EffectsQuality=1 +CVars=r.ScreenPercentage=66
Concretely, this means that the Switch’s has two “device profiles”: docked (SwitchConsole) and undocked (SwitchHandheld).
A developer said on NeoGAF that “the SwitchConsole settings are a notch lower than the UE4 defaults used on PC, PS4 and [Xbox One].” This seems to confirm Eurogamer‘s report about the Switch’s specs released earlier this week.
The “ScreenPercentage” is set at 66 percent in handheld mode, and considering that 66 percent of a 1920 x 1080 (1080p) resolution is 1280 x 720 (720p), this is a clear indication that the Switch’s screen has a resolution of 720p.
These Unreal Engine 4 settings also confirm that the Switch will adjust its graphical quality when in portable mode, much like PC games do with their scalable graphics settings.
Switch games’ draw distance, anti-aliasing, shadows, post-processing, textures and effects will be downgraded when the system is used on the go.
The report released by Eurogamer earlier this week explained that developers will have the option to keep the Switch’s GPU underclocked when the system is docked, so that the portable and home console variants of the game are the same.
We’ll have to wait and see just how different Switch games look at home and on the go.